Mostly because it looks super uninspired so far with a bunch of unnecessary traps placed everywhere I know some people like DS and are into this one for the gore alone, but come on, at least show some new traps than the conveniently placed industrial meat processor and fans that seem to be in every single location. Yeah, I didn't like the new trailer either. GOOD LUCK AND THANKS FOR READING, CANT WAIT TO PLAY IT! Please don't turn the game into a stealth kill optimal gameplay, I want to be stuck in a decon room screaming along with the rest of the monsters, not sneaking around and picking them off one by one. There must be a serious nerf to that ability and amount of spikes and grinders that seem to be EVERYWHERE. It should block for 5-10 seconds, randomly, after a body or two max, the player was looking around how to kill the other NPCs because his gun was useless and he didn't want to grab and throw them all in the grinder, because it seems that's basically what you can do. Its part of their powers, genes, they hunt and destroy anything that is not them, trying to flank and surprise all the time. In DS1, it was perfectly FINE that necros knew with absolute certainty WHERE I was at all times. I want to feel hunted, not like a hunter, sneaking and killing braindead npcs. Play for a couple of hours, listen to the game. Braindead AI enemies roaming around and waiting for a backstab was / is used so much in the past few years.ĭear devs, PLEASE, just start a random level of Dead Space 1 and see if you've missed anything important. I didn't like the idea of sneak kills, there should be alarms, screams and panic. I love the atmosphere, the SLOW pace, the sudden explosions and invasions of necros, going from absolute calm and schizo whispers to wild screams and general alarms. I've had Dead Space 1 since its release on PC, always installed on my computers, through several hardware and OS upgrades. I know your post sounds like a troll, but I agree.
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